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The experience of crashing into the ISS while controlling the attitude in space! It was truly a magnificent experience!

The first time I played, I never got the hang of it, and after the first body hit, I just ended up drifting through space!

But I gradually got the hang of it and was happy to succeed in the collision!

Thank you so much for playing for such a long time!

Although I get mad motion sickness when playing first-person games with unconventional controls. This game still keeps me playing for quite a long time. It just looks so damn good.

I'm almost moved to tears

this was so beautiful <3 battleship in space 

Thank you!

such a beautiful cinematic experience! I really loved feeling feeling of smashing into the ship and being among the debris. I'm so curious what this spaceship has done to deserve our wrath.

The spaceship didn't do anything wrong, it's just that the person who issued the mission was crazy :(

This game does bring me a feeling of a grand and infinite space, I love the phenomenon you build every time.

Thanks for playing, bro

So beautiful as always! The balance of mellow zero gravity destruction with the slightly stressful controls is really immersive™.  It's a whole vibe, nice work! 

Thank you!

This is super effective as a tight, contained experience. “Destroy the ISS” is fantastic. Love it. It does a great job of communicating the objective of the gameplay while couching it in some narrative context that actually puts a lot of weight onto your actions. Slamming into the ISS repeatedly actually feels meaningful, and it’s satisfying to see chunks of it rip off.

I do wish there were some more UI/visual indicators, like a speedometer showing my direction in game. Also, sometimes, the triangle indicator for the ISS when it’s off-screen also goes off-screen. Some marker of progress for your destruction of the ISS would be great for feedback, and validation that I’m doing a good job, even if it is on a 7-minute timer.

Also the game is beautiful, but that’s a given.

Oh also I sorta wish I could move pitch/yaw a bit faster, but that’s minor.

Oh yeah I second Hatim that Outer Wilds is a good reference for your movement controls here.

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Yes actually... I did refer to Outer Wilds a lot about the movement controls, and thanks for your comments I updated the speedometer and distance meter in the UI. But for the target indicator, I believe it might be a bug of running the game at different aspect ratios/resolutions:( I'll try to fix it.

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i will be very happy if u update this with a tutorial skip button and/or a restart button

the game feels very replayable to me (and also there's a lot of times when i'm just like i'm way too far from the space station now and i feel like i'm going nowhere i just wanna repeat) but having to go thru the tutorial (which is SO cool and atmospheric the first time u go thru it) again is a massive deterrant

GREAT visuals and controls, at first i was super intimidated by the amount of buttons but it felt pretty intuitive after all.

Would be cool if there was some sort of an indication of the direction you're currently going towards with like an HUD arrow, I think Outer Wilds does something like this?

also great music choice as usual what is the track? :)

sorry for basically saying make your game more like outer wilds but a button to match the space station's velocity could also be really useful (but I can imagine the player abusing it and not really using the other controls anymore, but I think it's still worth exploring? There's a lot of times where i was just flying into nowhere and it felt like it was never gonna end. maybe u could do that but only a few times/it has to recharge after u use it)

Thanks for the suggestion and I've updated the skip/restart key in the V2 file. I had considered a HUD arrow like outer wilds before, but considering the design of the UI layout, I couldn't find a suitable place to put it in, so I gave up in the end. . .Thanks for your comment, BTW the music is NATURE MATRIX by Hiroshi Watanabe.